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Description
Hi everyone, Did this for my studio portfolio. I started all the basemesh from maya. after sculpt and retopo in zbrush, then i bake the normal map in Xnormal (cool tools). And finally textures in photoshop.
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1800x900px 251.68 KB
© 2009 - 2024 geneteh
Comments7
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awesome
I wish I could modeling characters just like u, but I'm just a begginer in character modeling
I wish I could modeling characters just like u, but I'm just a begginer in character modeling